Skip to main content

Tips & Tricks

6 tips across 4 categories
Category:
Level:
6 tips
DECKS Beginner

Air and Ground

Be sure to have at least one splash card (Valkylrie, mega minions etc) for area damage and at least one defense against arial attack such as a Fireball or Arrows.
DECKS Beginner

Elixir Goldilocks Zone

For beginners, the Elixir sweet spot for a deck is between 2.9 and 3.9. Below 2.9 and a beginner will have trouble keeping up with the game play and above 3.9 makes it hard to counter an offense.
DEFENSE Beginner

Kiting

A Kite is an object that draws a potential attacker off his track. A good example is the low elixir Skeletons - they can move a P.E.K.K.A. between castles which will double the attack from castle archers. Some common Kites are Elixir Golem, Ice Golem, Hog Rider and any other card that advances to a castle.
GENERAL Intermediate

Elixir Management

Elixir and clock management are key to every aspect of play. Never over play your hand so you have enough left over for a counter attack and be sure to have full Elixir saved for the last minute of play.
GENERAL Advanced

Art of War

Lessons from The Art of War by Sun Tzu include: Attack weakness and avoid strength, only attack when absolutely necessary, force your opponent to come to your game and to not play theirs.
OFFENSE Beginner

Build an Attack

First, pay attention to the elixir counter, you cannot build an effective attack unless you have the elixir first. Place your ground offense behind your castles and wait until it moves past, then place Archers or Dart Golem behind as reinforcement. If needed back up with arial attacks with Arrows, Poison, Freeze or a Fireball.